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Drive Cars Down A Hill Script Hot! Guide
# Main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: cars.append(Car(80, 480))
# Create cars cars = [Car(80, 480), Car(120, 460), Car(160, 435)]
for i in range(len(hill_points)-1): segment = pymunk.Segment(space.static_body, hill_points[i], hill_points[i+1], 2) segment.friction = 0.8 segment.elasticity = 0.5 space.add(segment) drive cars down a hill script
# Initialize Pygame pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) clock = pygame.time.Clock()
# Control each car for i, car in enumerate(cars): # Apply driving force based on key press (1,2,3 for car1,car2,car3) if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')]: car.drive_force() if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')] == False: car.brake() # Main loop running = True while running:
def brake(self): # Simple damping self.body.velocity = self.body.velocity * 0.98
pygame.display.flip() clock.tick(60)
# Ground at bottom ground = pymunk.Segment(space.static_body, (0, HEIGHT-50), (WIDTH, HEIGHT-50), 5) ground.friction = 0.9 space.add(ground)