Affect3d Gif [patched] May 2026

function render() // Rotate a bit each frame – creates a smooth loop const t = (frameCount / TOTAL_FRAMES) * Math.PI * 2; // 0‑2π mesh.rotation.x = Math.sin(t) * 0.5; mesh.rotation.y = t;

frameCount++; if (frameCount <= TOTAL_FRAMES * 60 / 60) requestAnimationFrame(render); else finalizeGif(); affect3d gif

// Render through composer (bloom, etc.) composer.render(); function render() // Rotate a bit each frame