Visualiser Portfolio 💯 Ultimate
I built the environment in Unreal Engine 5, utilizing nDisplay. I visualised the camera tracking data live, rendering the background parallax that made the 10-foot deep stage look infinite. I created a "Director's View" dashboard that allowed the producer to see exactly what the render engine saw, 1:1.
Projecting onto a 360-degree concave dome with a 10k resolution seam-blend. Traditional 16:9 assets would fail immediately. visualiser portfolio
I am currently seeking collaborations for . If you have a space, a story, or a lighting rig that needs a brain, I have the GPU ready. I built the environment in Unreal Engine 5,
I created a dynamic wireframe visualiser that ingested the DMX position data from the kinetic motors. The content mapped to the blades relative to their current height, not their resting height. I designed a suite of reactive clips in Notch that stretched and compressed in real-time. Projecting onto a 360-degree concave dome with a