Unity Save Edit !!better!! [ Instant Download ]

#if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(SaveManager))] public class SaveManagerEditor : Editor

public static void SaveGame(PlayerSaveData data) unity save edit

string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path)) #if UNITY_EDITOR using UnityEditor

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