Supermarket Simulator Script [ Top 10 INSTANT ]
if self.itemsScanned == #self.currentCustomer.shoppingList then self:ProcessPayment() end end
function Cashier:CompleteTransaction() -- Spawn next in queue self.currentCustomer = nil self.totalBill = 0 end supermarket simulator script
| UI Element | Data Source | Update Frequency | |---|---|---| | Current Money | Module D | Real-time | | Daily Customers | Module C | Per spawn/leave | | Stock Alerts | Module B | When shelf < 20% | | Customer Thoughts | Module C | Floating text above head | | Day / Time | System clock | Every 60 sec | if self
| Upgrade | Level 1 | Level 2 | Level 3 | |---|---|---|---| | Scan Speed | 2.0 sec/item | 1.5 sec/item | 1.0 sec/item | | Customer Patience | 30 sec | 45 sec | 60 sec | | Shelf Capacity | 10 units | 15 units | 20 units | Module E: UI & Player Feedback Purpose: Displays information and handles player interaction. supermarket simulator script
function Cashier:ScanItem(item) self.totalBill = self.totalBill + item.price self.itemsScanned = self.itemsScanned + 1 game.ReplicatedStorage.Events.UpdateBill:FireAllClients(self.totalBill)
function Cashier:ProcessPayment() if self.currentCustomer.money >= self.totalBill then self.currentCustomer.money = self.currentCustomer.money - self.totalBill game.ReplicatedStorage.Events.AddMoney:FireServer(self.totalBill) self:CompleteTransaction() else print("Customer cannot afford – leaving angry") self.currentCustomer.happiness = 0 self.currentCustomer:LeaveStore() end end