Supermarket Simulator Script [ Top 10 INSTANT ]

if self.itemsScanned == #self.currentCustomer.shoppingList then self:ProcessPayment() end end

function Cashier:CompleteTransaction() -- Spawn next in queue self.currentCustomer = nil self.totalBill = 0 end supermarket simulator script

| UI Element | Data Source | Update Frequency | |---|---|---| | Current Money | Module D | Real-time | | Daily Customers | Module C | Per spawn/leave | | Stock Alerts | Module B | When shelf < 20% | | Customer Thoughts | Module C | Floating text above head | | Day / Time | System clock | Every 60 sec | if self

| Upgrade | Level 1 | Level 2 | Level 3 | |---|---|---|---| | Scan Speed | 2.0 sec/item | 1.5 sec/item | 1.0 sec/item | | Customer Patience | 30 sec | 45 sec | 60 sec | | Shelf Capacity | 10 units | 15 units | 20 units | Module E: UI & Player Feedback Purpose: Displays information and handles player interaction. supermarket simulator script

function Cashier:ScanItem(item) self.totalBill = self.totalBill + item.price self.itemsScanned = self.itemsScanned + 1 game.ReplicatedStorage.Events.UpdateBill:FireAllClients(self.totalBill)

function Cashier:ProcessPayment() if self.currentCustomer.money >= self.totalBill then self.currentCustomer.money = self.currentCustomer.money - self.totalBill game.ReplicatedStorage.Events.AddMoney:FireServer(self.totalBill) self:CompleteTransaction() else print("Customer cannot afford – leaving angry") self.currentCustomer.happiness = 0 self.currentCustomer:LeaveStore() end end

Gen Daniel

I run SurviveZeal.com — a platform built around mindset, money, and digital moves that actually make sense. Whether it’s personal growth, smart productivity, affiliate marketing, or SEO strategies that work, I’m here to make the complex feel clear and useful. Everything you’ll find on this site is written with one goal: to help you think better, earn more, and stay focused on what matters. It’s all about real growth, done the Zeal way.

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supermarket simulator script

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