Script Shindo Life _verified_ May 2026
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 300, 0, 400) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.Parent = screenGui
local function autoQuestLoop() while autoQuest and task.wait(5) do -- Check if quest completed, if yes, claim and take new local questRemote = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes"):FindFirstChild("QuestComplete") if questRemote then questRemote:FireServer() statusLabel.Text = "Status: Claimed quest reward" end local takeQuest = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes"):FindFirstChild("TakeQuest") if takeQuest then takeQuest:FireServer(1) -- quest ID example statusLabel.Text = "Status: Started new quest" end end end script shindo life
-- Teleport to Boss local bosses = { ["Apollo Sand"] = CFrame.new(-500, 100, 200), ["Gen 3 Korama"] = CFrame.new(1000, 50, -800), ["Shindai Valley Boss"] = CFrame.new(300, 200, -400) } local frame = Instance
local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 50) statusLabel.Position = UDim2.new(0, 0, 0, 200) statusLabel.Text = "Status: Idle" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.BackgroundTransparency = 1 statusLabel.Parent = frame 400) frame.Position = UDim2.new(0
bossBtn.MouseButton1Click:Connect(function() local bossName = "" for name, _ in pairs(bosses) do bossName = name break end if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = bosses[bossName] statusLabel.Text = "Teleported to " .. bossName end end)
-- GUI Creation local screenGui = Instance.new("ScreenGui") screenGui.Parent = player.PlayerGui
uis.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end end)