00:00:10.002 | Vulkan | Error: vkCreateShaderModule failed with VK_ERROR_OUT_OF_DEVICE_MEMORY or generic:
00:01:24.100 | Graphics | ParallelShaderCompile: Compiling 10 shaders on 8 threads 00:00:05.678 | GPU | Decompile: Decoding shader binary (size 2048 bytes) 00:00:05.680 | GPU | Decompile: Shader uses texture sampling and control flow 4. Shader Translation (IR to host GPU code – Vulkan/OpenGL) 00:00:06.001 | Backend | Translate: Translating IR to SPIR-V (Vulkan) 00:00:06.123 | Backend | Translate: SPIR-V generated, 456 instructions or OpenGL: ryujinx shaders
00:00:00.001 | Loader | LoadCache: Shader cache not found or outdated for program 1234567890abcdef 00:01:23.456 | Graphics | CompileShader: Compiling vertex shader (Stage: Vertex) 00:01:23.789 | Graphics | CompileShader: Compiling fragment shader (Stage: Fragment) 00:01:24.012 | Graphics | CompileShader: Shader compilation completed in 234 ms or with parallel compilation: 00:00:10
I believe you're asking for the related to Ryujinx shaders (e.g., shader compilation, cache loading, or errors). However, your request is ambiguous because Ryujinx can output many different shader-related messages depending on the game, GPU, settings, and log level. To give you the most useful answer, here
To give you the most useful answer, here are the you'll see in the Ryujinx console or log file ( Ryujinx.log ), along with what they mean. 1. Shader Cache Initialization 00:00:00.000 | Loader | LoadCache: Loading shader cache for program 1234567890abcdef 00:00:00.001 | Loader | LoadCache: Loaded 1234 shaders from cache or
00:00:06.001 | Backend | Translate: Translating IR to GLSL 00:00:06.123 | Backend | Translate: GLSL compiled, shader program linked 00:00:10.000 | GPU | Error: Shader decompilation failed for program 0x12345678 - Unsupported instruction: IMAD.SHIFT 00:00:10.001 | GPU | Error: Failed to compile shader stage Vertex: GLSL compilation error: 'texture' : function is not allowed in ES profile or Vulkan: