Realistic Car Driving Script Fix [ 2026 ]

[Header("Wheel Transforms (visual)")] public Transform frontLeftTransform, frontRightTransform; public Transform rearLeftTransform, rearRightTransform;

[Header("Wheel Colliders")] public WheelCollider frontLeftWheel, frontRightWheel; public WheelCollider rearLeftWheel, rearRightWheel;

// Get input float throttle = Input.GetAxis("Vertical"); float steering = Input.GetAxis("Horizontal"); float braking = Input.GetAxis("Jump"); realistic car driving script

void Start()

// Steering angle based on speed float speed = rb.velocity.magnitude * 3.6f; // km/h float steeringAngle = maxSteeringAngle * steeringCurve.Evaluate(speed); steerInput = steeringAngle * steering; public Transform rearLeftTransform

[Header("Engine & Drivetrain")] public float maxEngineTorque = 300f; // Nm public float maxBrakeTorque = 500f; public AnimationCurve torqueCurve; // Torque vs RPM public float[] gearRatios = 3.5f, 2.0f, 1.4f, 1.0f, 0.8f ; public float finalDriveRatio = 3.2f; public float engineIdleRPM = 800f; public float engineMaxRPM = 6500f; private float currentRPM; private int currentGear = 0;

// Anti-roll bars to reduce body roll ApplyAntiRoll(); public WheelCollider rearLeftWheel

// Apply brake torque to all wheels frontLeftWheel.brakeTorque = brakeTorque; frontRightWheel.brakeTorque = brakeTorque; rearLeftWheel.brakeTorque = brakeTorque; rearRightWheel.brakeTorque = brakeTorque;