Pillar Chase 2 Script |work| ✦ Trusted Source

# Collision detection for obstacle_x, obstacle_y in obstacles: if (player_x + PLAYER_SIZE > obstacle_x and player_x < obstacle_x + OBSTACLE_SIZE and player_y + PLAYER_SIZE > obstacle_y and player_y < obstacle_y + OBSTACLE_SIZE): print("Game Over") pygame.quit() sys.exit()

# Obstacle movement for i, (obstacle_x, obstacle_y) in enumerate(obstacles): obstacles[i] = (obstacle_x - 5, obstacle_y) pillar chase 2 script

# Set up some constants WIDTH, HEIGHT = 640, 480 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 GRAVITY = 0.5 # Collision detection for obstacle_x

# Game loop while True: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: player_vel_y = -10 obstacle_x and player_x &lt

# Initialize Pygame pygame.init()

# Cap the frame rate pygame.time.Clock().tick(60) This script creates a basic Pillar Chase 2 game with a player that runs automatically and jumps over obstacles. The game generates obstacles at random intervals and heights, and the player scores points for completing levels.

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