Proceedings of the 1st Tarumanagara International Conference on Medicine and Health (TICMIH 2021)

Oberon Object Tiler May 2026

Abstract The Oberon Object Tiler extends the classic Oberon system’s philosophy of text‑ and command‑centric interaction to a visual, tiled object workspace. It treats every object – whether a document, module, or service – as a tile that can be laid out, snapped, and dynamically recomposed. This paper presents the design, implementation, and evaluation of the tiler as a lightweight, persistent object manager within the Oberon environment. 1. Introduction Oberon (Wirth & Gutknecht, 1992) combines an operating system, programming language, and GUI into a single persistent universe. Its original UI is based on mutable text viewers. The Oberon Object Tiler (OOT) reimagines this model: instead of text fragments, objects are first‑class tiles. Each tile is a self‑contained Oberon object (record with attached procedures) that knows how to render itself, handle input, and communicate with peers.

PROCEDURE (t: Tile) Draw*; VAR r: Rectangle; BEGIN r := t.frame; Objects.DrawObj(t.obj, r.x, r.y, r.w, r.h); END Draw; PROCEDURE LayoutGrid*(tiles: Tiles.List); VAR i, cols, rows, cw, ch: INTEGER; BEGIN cols := ENTIER(SQRT(Len(tiles))); rows := (Len(tiles) + cols - 1) DIV cols; cw := Display.Width DIV cols; ch := Display.Height DIV rows; FOR i := 0 TO Len(tiles)-1 DO tiles[i].frame := Rect( (i MOD cols)*cw, (i DIV cols)*ch, cw, ch ); END END LayoutGrid; oberon object tiler

[2] Reali, P. (2003). Using Oberon’s object model for graphical user interfaces . ETH Zurich Technical Report 432. Abstract The Oberon Object Tiler extends the classic

[1] Wirth, N., & Gutknecht, J. (1992). Project Oberon – The Design of an Operating System and Compiler . Addison‑Wesley. The Oberon Object Tiler (OOT) reimagines this model:

[3] Pike, R. (1991). Acme: A User Interface for Programmers. Proc. of the Winter 1991 USENIX Conference .