Super-Mario-3D-World-©-2013-Nintendo-(0)

/* Define stack size */ _Stack_Size = 0x2000;

/ Interrupt vector table goes right at the start of Flash / .isr_vector : ALIGN(4)

KEEP( (.isr_vector)) > FLASH

/* Internal Flash */ FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 1024K

*(.text) *(.text*) > FLASH

Here is a practical walkthrough of what a typical embedded .mpl looks like and how to edit it safely. /* File: stm32f4_flash.mpl */ /* Defines memory for STM32F407VG */ MEMORY

_sdata = .; *(.data) *(.data*) _edata = .; > SRAM AT > FLASH

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