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Melonjs Tutorial 💯

draw(renderer) { renderer.setColor(this.color); renderer.fillRect(this.pos.x, this.pos.y, this.width, this.height); } }

Modify PlayerEntity.js:

import ScoreLabel from "../ui/ScoreLabel"; // Inside onResetEvent() const scoreUI = new ScoreLabel(); me.game.world.addChild(scoreUI); melonjs tutorial

Fork the boilerplate, replace the assets with your own, and start iterating. draw(renderer) { renderer

update(dt) { // ... existing movement code ... draw(renderer) { renderer.setColor(this.color)