Then came Jontron playing Gorn .
But Jon leans into the jank. Unlike polished streamers who hide the bugs, Jon yells at them. He accuses the headset of being possessed by the ghost of ET for the Atari 2600. He personifies the chaperone grid as "that annoying blue cage." johntron vr
His first VR video wasn't a polished review; it was chaos. Watching Jon set up his room-scale VR for the first time is a rite of passage. He treats the boundary system like a personal insult, knocking over a lamp in his apartment while trying to grab a virtual key. Unlike other YouTubers who treat VR with sterile reverence, Jon treated it like a glitchy carnival ride—and he loved every second of it. If you search "Jontron VR" on YouTube, three specific moments define the experience. 1. The "Richie’s Plank Experience" Meltdown This is the gold standard. For the uninitiated, Richie’s Plank Experience puts you on a skyscraper with a wooden plank. You have to walk out. Jon, a man afraid of heights in real life, spent 20 minutes arguing with a virtual elevator button. Then came Jontron playing Gorn
Let’s dive into the pixels, the physics glitches, and the screaming. For years, fans begged Jon to dive into VR. During the "Game Grumps" era and through his iconic solo reviews ( Flex Tape, Starcade, Viking Sagas ), Jon was a purist. He loved the tactile nature of SNES controllers and the absurdity of FMV games. VR, to him, seemed like a gimmick. He accuses the headset of being possessed by
If you have never watched his VR playlist, do yourself a favor. Start with Richie’s Plank Experience . Watch him sweat. Watch him curse. Watch him push a virtual button with the tip of a broom because he’s too scared to use his hand.
The moment he stepped onto the plank? His legs turned to jelly. He didn't fall in real life, but he grabbed his desk, screamed "NOPE," and ripped the headset off. It is the single most genuine fear response ever captured on the platform. He later edited the video to include a Skyrim dragon swooping by, just to add insult to injury. Jon loves logic. Boneworks does not love logic. In his video on the physics-based shooter, Jon spent ten minutes trying to put a trash can on a shelf. The physics engine had other plans. The can flew backward, hit him in the virtual face, and killed his character.
He reminded the industry that VR is, at its core, stupid fun. He validated the indie devs making weird sandboxes. He proved that you don't need a 4K OLED display to have fun; you just need a physics engine that lets you throw a stapler at a goblin.