Gun | Spin Github |best|
// Spin cylinder – randomizes current chamber position function spinCylinder() if (!gameActive) setMessage('Game over. Press RESET.', true); return;
// Drawing the revolver + cylinder function drawGun() ctx.clearRect(0, 0, 800, 500); gun spin github
// DOM elements const scoreSpan = document.getElementById('score'); const shotsSpan = document.getElementById('shots'); const messageDiv = document.getElementById('message'); const spinBtn = document.getElementById('spinBtn'); const fireBtn = document.getElementById('fireBtn'); const resetBtn = document.getElementById('resetBtn'); // Spin cylinder – randomizes current chamber position
if (hit) // SUCCESSFUL SHOT score++; setMessage( 💥 BANG! You hit the target! +1 ($shotsFired shots) ); // Move to next chamber (simulate advancing cylinder) currentChamber = (currentChamber + 1) % chambers; // Relocate live chamber for next turn liveChamber = Math.floor(Math.random() * chambers); else // DRY FIRE / MISS setMessage( 🔇 CLICK... empty chamber. You lose this round. , true); gameActive = false; setMessage( 💀 GAME OVER — Score: $score +1 ($shotsFired shots) ); // Move to next
.game-container background: #2c1e12; border-radius: 48px; padding: 24px 32px 32px 32px; box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 0 rgba(255,255,255,0.1); border-bottom: 4px solid #4a2a18;