Dotnet - 3ds Toolkit [hot]

public override void Draw(GraphicsContext gpu)

Real-time 3D action titles (e.g., a homebrew Super Smash Bros clone) would struggle with nondeterministic GC pauses and the overhead of marshaling. dotnet 3ds toolkit

private Texture _icon; private CirclePad _circlePad; private CirclePad _circlePad