Premium Quality Internet Service in Mohammadpur/Dhanmondi/Adabor

Internet has become an integral part of our life. We cannot afford and even we cannot think a day without having Internet. Day by day Ineternet users are increasing also. Lot of companies are involved with this business. But not all are providing good service. As a residence of Mohammadpur, we have started to provide this service which is primium quality. We are trying our level best to provide the best one. Our customer service is very prompt. Already he have got significant amout of connecton in this area. We believe we will be able to maintain this quality of service.

Awesome Features

As a growing service provider Furious Internet is trying to cope with some unique and
awesome features. We believe this will satisfy our customer's need.

d3d_feature_level

Maximum Uptime

We have designed our infrastructure in such a way so that customer can get maximum uptime for Internet.

24 Hours Power Backup

All of our distribution point is under our own power backup. You won't get any interruption due to power outage.

24/7 Customer Support

Our customer service team is ready to serve you for 24/7 for solving all of your Internet realted problem.

Commited Bandwidth

We ensure commited bandwidth for what you are paying. No shared bandwidth. Customer's happiness is our first priority.

FURIOUS INTERNET IS YOUR TRUSTED ISP

We hope all of our efforts will make you happy always
and that will bring a smile on your face.

d3d_feature_level

Our Services

We are providing several other services along with Internet Service. Few of them are
mentioned below. We will add more in future.

Internet Service

This is our core service that we are providing to our customers in Chan Housing.

Web Design

We design we site too with jooml, Dream Weaver, HTML and CSS by professional web designer.

Domain Registration

Furious Internet is providing Domain regisration service with very competitive price for 1/2/5 year contract basis.

Web Hosting

Currently we are providing Shared Linux hosting service with varity options. Please call us for detail.

Network Solution

We provide SOHO solutions. Design, implement small network with router, swith and firewall etc.

System Setup and Maintenance

We do implement Corporate mail server, spam/virus guard, proxy and others serves as client wants.

About Us

Furious Internet is a newly established ISP in Mohammadpur. We are providing home
Internet connection. Our service is quite uniqe and reliable.

History Of Internet

Few Words

We are a group of young people have started to provide Internet service to Chan Housing from few months back. We didn't see any local office of any provider here. So people are not getting prompt and reliable services. That is why we have started our operation currently only for this society. We are getting significat responses from people. Soon we will start to expand our network coverage to other areas.

Our Vision for next one year is to become the Number ONE Service Provider in this society. Keeping in mind that spirit we are working hard so that we can reach our destination. We hope and believe that the knowledge and experties we have, we will be able to reach there. Hope the pepole of Chan Housing will be with US.


Learn More

Our Work Process

We do maintain a process to deliver our customer's requirements. And we
always try not compromise that process.

1

MEET

2

KNOW THE REQUIREMENT

3

ANALYSIS

4

IMPLEMENT

5

TESTING

6

DELIVER

Even within a feature level, some features are optional (e.g., ROVs in 12_1). Use CheckFeatureSupport :

if (supportedLevel >= D3D_FEATURE_LEVEL_11_0) // Enable compute shaders, tessellation else if (supportedLevel >= D3D_FEATURE_LEVEL_10_0) // Fallback to geometry shaders only

| Feature Level | Typical Hardware Era | Key Capabilities Added | |---------------|----------------------|------------------------| | 9_1, 9_2, 9_3 | DirectX 9.0 – 9.0c | Fixed-function pipeline, shader model 2.0 (9_3: SM 3.0), limited texture formats | | 10_0 | DirectX 10 (e.g., GeForce 8) | Geometry shaders, stream output, shader model 4.0 | | 10_1 | DirectX 10.1 | Cubemap arrays, independent blend modes per RT | | 11_0 | DirectX 11 (e.g., GeForce 400+) | Compute shaders, tessellation, shader model 5.0 | | 11_1 | DirectX 11.1 | Target-independent rasterization, UAVs at all stages | | 12_0 | DirectX 12 baseline | Resource binding tier 2, conservative rasterization (Tier 1) | | 12_1 | D3D12 feature level 1 | Conservative rasterization (Tier 3), rasterizer ordered views | | 12_2 | D3D12 Ultimate (e.g., RTX 20+, RDNA2) | DirectX Raytracing (DXR) Tier 1.1, Mesh shaders, Sampler Feedback | 4.1 Device Creation (D3D11 Example) D3D_FEATURE_LEVEL requestedLevels[] = D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 ; D3D_FEATURE_LEVEL supportedLevel; HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, requestedLevels, ARRAYSIZE(requestedLevels), D3D11_SDK_VERSION, &device, &supportedLevel, &context); 4.2 Feature Toggle Logic After device creation, do not compare the feature level to a fixed number. Instead, check for specific capabilities:

Author: [Your Name] Date: [Current Date] Abstract The evolution of graphics hardware has led to significant fragmentation in feature support across different GPU generations. Microsoft Direct3D addresses this challenge through the D3D_FEATURE_LEVEL mechanism. This paper explores the purpose, hierarchy, and practical usage of feature levels in Direct3D 11 and 12. It explains how developers can write a single codebase that scales from low-power integrated graphics to high-end discrete GPUs, without resorting to brittle hardware ID checks. We analyze each major feature level (9_1 to 12_2), its required capabilities, and its impact on rendering pipelines. 1. Introduction Traditional graphics APIs (e.g., Direct3D 9) required developers to query specific capabilities (caps bits) to determine if a feature was supported. As GPUs became more complex, this approach became unmanageable. Direct3D 10 introduced the concept of feature levels , later refined in D3D11 and D3D12. A feature level is a well-defined set of GPU functionality, similar to a DirectX version number but tied to hardware capabilities rather than the API version. 2. What is D3D_FEATURE_LEVEL ? D3D_FEATURE_LEVEL is an enumeration (e.g., D3D_FEATURE_LEVEL_11_0 , D3D_FEATURE_LEVEL_12_1 ) that represents a minimum set of GPU features. When creating a device, the runtime returns the highest feature level supported by both the driver and the hardware, up to the requested maximum.

Fun Facts

In Furious, Internet we enjoy our work and it is always fun. You are always
welcome and can join us anytime.

CUPS OF COFFEE CONSUMED
CLIENT WORKED WITH
PROJECT COMPLETED
QUESTIONS ANSWERED

D3d_feature_level ((free)) Access

Even within a feature level, some features are optional (e.g., ROVs in 12_1). Use CheckFeatureSupport :

if (supportedLevel >= D3D_FEATURE_LEVEL_11_0) // Enable compute shaders, tessellation else if (supportedLevel >= D3D_FEATURE_LEVEL_10_0) // Fallback to geometry shaders only d3d_feature_level

| Feature Level | Typical Hardware Era | Key Capabilities Added | |---------------|----------------------|------------------------| | 9_1, 9_2, 9_3 | DirectX 9.0 – 9.0c | Fixed-function pipeline, shader model 2.0 (9_3: SM 3.0), limited texture formats | | 10_0 | DirectX 10 (e.g., GeForce 8) | Geometry shaders, stream output, shader model 4.0 | | 10_1 | DirectX 10.1 | Cubemap arrays, independent blend modes per RT | | 11_0 | DirectX 11 (e.g., GeForce 400+) | Compute shaders, tessellation, shader model 5.0 | | 11_1 | DirectX 11.1 | Target-independent rasterization, UAVs at all stages | | 12_0 | DirectX 12 baseline | Resource binding tier 2, conservative rasterization (Tier 1) | | 12_1 | D3D12 feature level 1 | Conservative rasterization (Tier 3), rasterizer ordered views | | 12_2 | D3D12 Ultimate (e.g., RTX 20+, RDNA2) | DirectX Raytracing (DXR) Tier 1.1, Mesh shaders, Sampler Feedback | 4.1 Device Creation (D3D11 Example) D3D_FEATURE_LEVEL requestedLevels[] = D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 ; D3D_FEATURE_LEVEL supportedLevel; HRESULT hr = D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, requestedLevels, ARRAYSIZE(requestedLevels), D3D11_SDK_VERSION, &device, &supportedLevel, &context); 4.2 Feature Toggle Logic After device creation, do not compare the feature level to a fixed number. Instead, check for specific capabilities: Even within a feature level, some features are optional (e

Author: [Your Name] Date: [Current Date] Abstract The evolution of graphics hardware has led to significant fragmentation in feature support across different GPU generations. Microsoft Direct3D addresses this challenge through the D3D_FEATURE_LEVEL mechanism. This paper explores the purpose, hierarchy, and practical usage of feature levels in Direct3D 11 and 12. It explains how developers can write a single codebase that scales from low-power integrated graphics to high-end discrete GPUs, without resorting to brittle hardware ID checks. We analyze each major feature level (9_1 to 12_2), its required capabilities, and its impact on rendering pipelines. 1. Introduction Traditional graphics APIs (e.g., Direct3D 9) required developers to query specific capabilities (caps bits) to determine if a feature was supported. As GPUs became more complex, this approach became unmanageable. Direct3D 10 introduced the concept of feature levels , later refined in D3D11 and D3D12. A feature level is a well-defined set of GPU functionality, similar to a DirectX version number but tied to hardware capabilities rather than the API version. 2. What is D3D_FEATURE_LEVEL ? D3D_FEATURE_LEVEL is an enumeration (e.g., D3D_FEATURE_LEVEL_11_0 , D3D_FEATURE_LEVEL_12_1 ) that represents a minimum set of GPU features. When creating a device, the runtime returns the highest feature level supported by both the driver and the hardware, up to the requested maximum. We analyze each major feature level (9_1 to

Get in Touch

If you have any query or concern please let us know by droping a message here. We will contact you as soon as we get the message.
We would like to develop ourselves day by day. In that case we need your suggestions and opinions. We would be much happy and
appriciate if you please let us know your feedback about our services.

Contact Info

Furious Internet.
41/39, Block B, Road4, Chand Mia Housing, Mohammadpur, Dhaka-1207.
P: +880 1948-667788