function BoatModule:moveBoat(boat, userInput) -- Calculate the force to apply based on user input local force = Vector3.new(userInput.Forward.X, 0, userInput.Forward.Z)
local BoatModule = {}
-- Move the player character player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + direction * game:GetService("RunService").RenderStepped:wait() end build a boat for treasure script
local TreasureModule = {}
-- Loop through components and add them to the boat for _, component in pairs(components) do local part = Instance.new("Part") part.Name = component.name part.Size = component.size part.Material = component.material part.Parent = boat local PlayerModule = {} -- Snap the part to the grid part
-- Apply the force to the boat boat.Body.Velocity = boat.Body.Velocity + force * game:GetService("RunService").RenderStepped:wait() end The PlayerModule handles player movement, actions, and interactions. It uses Roblox's built-in character and animation systems to create a seamless player experience. Player Movement The player movement system uses Roblox's built-in character system to move the player around the game world.
local PlayerModule = {}
-- Snap the part to the grid part.CFrame = CFrame.new(part.Position.X, part.Position.Y, part.Position.Z) end