Alaric stood on the central plaza—a perfect octagon where eight streets converged without a single traffic jam—and handed his liege a final report. The town of 10,000 was complete in eleven years, not a generation.
His liege, the Margrave of Westgard, had demanded a city of ten thousand souls within a single generation. Alaric had the stone, the wood, and the royal charter. What he lacked was a way to fit a cathedral district, a spice bazaar, and a ropewalk into a peninsula no wider than a longship’s keel. anno 1404 efficient building layouts
In the year 1404, on the salt-crusted docks of Herford’s Bay, Master Builder Alaric van der Berg faced a crisis not of war or plague, but of inefficiency. Alaric stood on the central plaza—a perfect octagon
Then he turned inland. The hemp fields, he realized, needed to ring the ropewalk, not lie beyond it. He drew a circle of six farms, a central ropewalk, and a single cart path connecting all seven. The weavers went uphill, where the air stayed dry, and he placed them in a three-by-three block: eight looms around a shared dye-house, each loom feeding the next via a covered conveyor—a design he’d seen once in a Florentine sketchbook. Alaric had the stone, the wood, and the royal charter
On a rainy Tuesday, as mud turned the main square into a brown swamp, Alaric took his charcoal stick and drew a grid on a scrap of sailcloth. He marked the coast with an “F” for fishing huts, each spaced exactly two rod lengths apart—close enough to share a net-drying rack, far enough to avoid collapsed lines. He placed the communal fish market directly at the center of the arc, so no fisher walked more than ten paces.