Ali213 Steam Emu -
return slots; #include "SaveManager.h" #include <iostream> // Hook into game's save routine (example) class GameWithAli213 SaveManager m_save"MyGame";
void OnGameSave(const uint8_t* gameData, size_t dataSize) // Override Steam Cloud with local multi-slot if (m_save.SaveGame(0, gameData, dataSize)) std::cout << "[ali213] Game saved locally (slot 0)\n"; // Optional: auto-backup on save m_save.BackupSlot(0); ali213 steam emu
return crc ^ 0xFFFFFFFF;
// Advanced features bool BackupSlot(int slotId); bool RestoreSlot(int slotId); std::vector<SaveSlot> ListSlots(); bool VerifyIntegrity(int slotId); return slots; #include "SaveManager
std::ifstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.read(reinterpret_cast<char*>(outData), fileSize); saveFile.close(); #include "SaveManager.h" #include <