Aka Altar Ego May 2026

Aka Altar Ego May 2026

// Player state let essence = 0; let clickBase = 1; let autoPerSecond = 0; let critPercent = 0; let discountPercent = 0; // reduces cost of future ego unlocks

<div class="stats-panel"> <div class="stat">⚡ per click: <strong id="clickPowerStat">1</strong></div> <div class="stat">🌀 passive/sec: <strong id="autoStat">0</strong></div> <div class="stat">✨ crit chance: <strong id="critStat">0%</strong></div> <button class="reset-btn" id="resetBtn">⟳ reset ego</button> </div> <footer>the altar remembers you — each ego is a mirror</footer> </div> aka altar ego

EGOS.forEach(ego => if (!ego.unlocked) return; if (ego.baseBonus.clickGain) clickBase += ego.baseBonus.clickGain; if (ego.baseBonus.autoGen) autoPerSecond += ego.baseBonus.autoGen; if (ego.baseBonus.critChance) critPercent += ego.baseBonus.critChance; if (ego.baseBonus.discountPercent) discountPercent += ego.baseBonus.discountPercent; ); // cap crit at 60% for fun if (critPercent > 60) critPercent = 60; if (discountPercent > 50) discountPercent = 50; updateStatsUI(); // Player state let essence = 0; let

/* Header */ .altar-header text-align: center; margin-bottom: 1.8rem; .altar-header h1 font-size: 2.6rem; letter-spacing: 3px; background: linear-gradient(135deg, #f5e7c8, #e0b07f, #c97e5a); background-clip: text; -webkit-background-clip: text; color: transparent; text-shadow: 0 0 5px rgba(0,0,0,0.3); .altar-header p color: #b9b3b0; font-style: italic; font-size: 0.9rem; let clickBase = 1

/* Flame / Essence core */ .essence-core display: flex; flex-direction: column; align-items: center; margin-bottom: 2rem; .flame-btn background: radial-gradient(circle at 30% 20%, #ffb347, #ff6a00); width: 130px; height: 130px; border-radius: 50%; display: flex; justify-content: center; align-items: center; cursor: pointer; box-shadow: 0 0 20px #ff884d, inset 0 -5px 0 rgba(0,0,0,0.2); transition: transform 0.05s linear, box-shadow 0.1s; margin-bottom: 1rem; .flame-btn:active transform: scale(0.96); box-shadow: 0 0 30px #ffaa66; .flame-emoji font-size: 4rem; filter: drop-shadow(0 0 6px #ffcc88); .essence-display background: #0b0e16aa; backdrop-filter: blur(8px); padding: 0.6rem 1.5rem; border-radius: 60px; border: 1px solid #c9a87b; font-size: 1.9rem; font-weight: bold; color: #ffdd99; font-family: monospace; letter-spacing: 2px; .essence-label font-size: 0.8rem; color: #bba88a; margin-top: 6px;

// event binding function bindEvents() const flame = document.getElementById("clickFlame"); if (flame) flame.addEventListener("click", handleClick); const resetBtn = document.getElementById("resetBtn"); if (resetBtn) resetBtn.addEventListener("click", resetGame);

function loadGame() const raw = localStorage.getItem("akaAltarEgoSave"); if (!raw) return; try const data = JSON.parse(raw); if (data.essence !== undefined) essence = data.essence; if (data.egosUnlocked && Array.isArray(data.egosUnlocked)) data.egosUnlocked.forEach(savedEgo => const found = EGOS.find(e => e.id === savedEgo.id); if (found) found.unlocked = savedEgo.unlocked; ); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI(); catch(e) console.warn("load error", e);

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